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CS408 - Human Computer Interaction

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    zaasmiZ
    @zaasmi said in CS408 Assignment 2 Solution and Discussion Spring 2020: Question No. 2 05 Marks Following table consists some scenarios related to Design principles. You are required to write down the design principle related to the particular scenario. S.No. Scenario Design Principle In older version of a work processor, one problem often encounters, when needed to set the properties of a word document, the option of properties should be in the File menu, and often seen it there. But once, file menu opened, it could not show there, it was so confusing. However, when a click on a small arrow at the bottom of file menu, it shows properties option again. In a website or any app. graphical elements like button, icon, links, and scroll bars are talked about obvious use like as icons should be designed to clicking, scroll bars to moving up and down, buttons to pushing. A common design practice in graphical user interfaces is to deactivate certain menu options by shading them, thereby restricting the user to only actions permissible at that stage of the activity. On a computer keyboard, the up and down arrows used to represent the up and down movement of the cursor, respectively. In a graphical user interface, the same input action always done to highlight any graphical object at the interfaces, such as always clicking the left mouse button to select the icons. [image: 4XZ0ezq.png] [image: n55zfc4.png]
  • CS408 Assignment 2 Solution and Discussion

    Solved cs408 assignment 2 solution discussion fall 2019
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    zareenZ
    Assignment No. 2 Solution and Discussion Semester: Fall 2019 CS408 – Human Computer Interaction Question No. 1: Analyze the following scenario and write down seven stages of action for given particular scenario for solution. Scenario is: Suppose I want to go to market, but the tyre of my car got punctured. Now I have to repair it. You are required to write the seven stages of Gulf of Execution and Evaluation to solve the scenario. Human computer interaction and user experience design. One of the topics he covers in his book is a model/framework of how people act when they’re interacting in the world to reach their larger goals. This model is called the seven stages of action (or Norman’s Action Cycle) The model belongs to one of the most famous Interaction theories that have been used to model user behavior, evaluation, and to set up policies like to create user-friendly interfaces. The model can be divided into an execution phase and a phase of the evaluation. Scenario is: Suppose I want to go to market, but the tyre of my car got punctured. Now I have to repair it. It starts with the execution part • Specifying/forming a goal about something that you want to accomplish (My goal is going to market across the street but car tyre in punctured so I find first tyre shop ) • Forming an intention to act (I form the intention of crossing the street to reach the tyre puncture shop) • Selecting an action or a sequence of actions that will lead you to your set goal (I select the action to press the key to start the car and crosswalk signal for crossing the street ) • Execution of the action(s) (I actually do press the key to start the car and with the help to other to crosswalk signal by physical action and I do cross the street). After the execution part, the evaluation part begins: • Perception the state of the world/system (I Perceive that I’m now across the street to reach the shop) • Interpretation of this perception based on your expectations (I interpret this perception and help of other to find it) • Evaluating the outcome: Is the evaluation successful the problem is solved , goal reached and now go to the market . Question No. 2 Consider a scenario; you are an HCI specialist in a renowned software house. Here your task is to check out design principles for two given websites. • https://www.freelancer.pk/ • https://www.fiverr.com/ You are required to explain four Design principles according to the given websites. https://www.freelancer.pk/ ANS: Design Principles There is no real consensus in the design community about what the main principles of design actually are. That said, the following twelve principles are those mentioned most often in articles and books on the subject. Contrast One of the most common complaints designers have about client feedback often revolves around clients who say a design needs to “pop” more. While that sounds like a completely arbitrary term, what the client generally means is that the design needs more contrast. Contrast refers to how different elements are in a design, particularly adjacent elements. These differences make various elements stand out. Contrast is also a very important aspect of creating accessible designs. Insufficient contrast can make text content in particular very difficult to read, especially for people with visual impairments. Balance Every element of a design—typography, colors, images, shapes, patterns, etc.—carries a visual weight. Some elements are heavy and draw the eye, while other elements are lighter. The way these elements are laid out on a page should create a feeling of balance. There are two basic types of balance: symmetrical and asymmetrical. Symmetrical designs layout elements of equal weight on either side of an imaginary center line. Asymmetrical balance uses elements of differing weights, often laid out in relation to a line that is not centered within the overall design. Emphasis Emphasis deals with the parts of a design that are meant to stand out. In most cases, this means the most important information the design is meant to convey.Emphasis can also be used to reduce the impact of certain information. This is most apparent in instances where “fine print” is used for ancillary information in a design. Tiny typography tucked away at the bottom of a page carries much less weight than almost anything else in a design, and is therefore deemphasized. Proportion Proportion is one of the easier design principles to understand. Simply put, it’s the size of elements in relation to one another. Proportion signals what’s important in a design and what isn’t. Larger elements are more important, smaller elements less. Pattern Patterns are nothing more than a repetition of multiple design elements working together. Wallpaper patterns are the most ubiquitous example of patterns that virtually everyone is familiar with. In design, however, patterns can also refer to set standards for how certain elements are designed. For example, top navigation is a design pattern that the majority of internet users have interacted with. You are required to explain four Design principles according to the given websites. https://www.fiverr.com/ ANS: Security guarantee We build wordpress websites that have solid security measures build in to make them less prone to hacking and spam attacks. To date, none of the sites we have developed have been hacked or ddos attacked! Loading speed guarantee In our fast-paced world, your website needs to load fast too, under 3 seconds, if not visitors will leave, bounce rates increase and your conversions nosedive! We guarantee load speeds of under 2-3 seconds. Seo optimized guarantee Your site will be built with all the latest seo measures in place to make sure when Google crawls your site, your rankings will increase. We guarantee a seo optimized site. Mobile optimized guarantee With over 60% of internet traffic going over mobile devices, your site should work seamless on all platforms. We guarantee a mobile optimized site. User friendly guarantee We build clean designed sites and follow the latest ux and ui design principles, making sure your website users have a pleasant experience on your site and you will enjoy low bounce rates.
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