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Download CS101 All Solved Mid Term MCQs, Quizzes & Current Papers PDF | Virtual University
zareenZ
Are you preparing for your Virtual University (VU) CS101 - Introduction to Computing Mid Term exams? You’re in the right place! We have put together a complete package of CS101 Solved MCQs, Quizzes, and Current Papers to help you study smart and score high. 👉 Take Free Online Test for CS101 Here ⸻ 📚 What’s Inside? Here you will find the most useful CS101 study materials, including solved MCQs, quiz questions, and past papers — all in easy-to-download PDFs. Compiled by experienced students from communities like Cyberian.pk. 1️⃣ CS101 Finalterm Long Questions Solved.pdf • Comprehensive set of solved MCQs from Mid Term exams. • Sourced from trusted VU student resources. • Covers key topics such as: • Basics of Computers • Number Systems • Operating Systems • Internet Basics • MS Office • Algorithms & Flowcharts 2️⃣ CS101 Latest MCQs Covering lecture 1-40.pdf • All quizzes from 1 to 20 fully solved. • Verified by Cyberian community members. • Ideal for quick revision and self-assessment. 3️⃣ CS101 SAlotofSolvedMCQs.pdf • All quizzes conducted before Mid Terms. • Includes tricky questions that are often repeated in exams. • Helps build a strong understanding of core concepts. 4️⃣ CS101 Solved Current Papers MCQs • A collection of 200+ solved MCQs from recent CS101 papers. • Essential for spotting question trends and patterns. • Updated with the latest exam content. More useful content CS101 SHORT AND LONG QUESTIONS SOLVED…by wajid malik.doc CS101 SHORT QUESTIONS BY GHAZAL AZIZ.pdf CS101 Solved Subjective Questions from Old papers.doc CS101… MID TERM SOLVED MCQS WITH REFERENCES BY MASOOM FAIRY.pdf CS101MiDTerm16SolvedPapers.pdf Cs101MiDTermSolvedLongQuestion.pdf ⸻ 🎯 Why Use These CS101 Resources? ✅ Save time — no more searching multiple forums. ✅ Reliable & verified by top VU students. ✅ Focus on most important exam topics. ✅ Boost exam confidence with real question practice. ✅ Updated frequently to reflect the latest paper trends. ⸻ 🚀 Study Tips for CS101 Mid Term Success 1. Download and read all solved MCQ PDFs. 2. Practice using exam simulation at exam.cyberian.pk. 3. Write out answers manually to improve retention. 4. Focus on repeated MCQs — they make up a big part of the actual exam. 5. Revise quizzes multiple times for maximum preparation. ⸻ Final Words With this CS101 Solved MCQs, Quizzes, and Current Papers collection, you’ll have a solid edge in your upcoming Mid Term exams. Don’t forget to test your knowledge online here 👉 http://exam.cyberian.pk/. Download the resources now and start preparing — your success begins today! ✨ Good luck with your CS101 Mid Term! ✨ if you have any question ask for better results!
CS101- Introduction to Computer
Boolean operators...?
asmazahid asmaA
In computer science, a Boolean expression is an expression used in programming languages that produces a Boolean value when evaluated. A Boolean value is either true or false.
CS101- Introduction to Computer
AND, OR and | - all three of these serves the same purpose of searching?
asmazahid asmaA
Dear student, Search logical operator used to search different queries. We can use Boolean operators specially “And” “Or” to find relevant pages. For example, writing a query: Computer and Science Will give you all those pages which have both words but not necessarily they occur together. Similarly writing a query: Computer Or science Will give you those pages in which either the term “computer” is written, or “science” is written. Off course, it will also return those pages in which both terms are also written. Regards
CS101- Introduction to Computer
What is a cached version?
asmazahid asmaA
If the website is down and you are interested to see the cached version of the website, you can use the following query: cache:youtube.com
CS101- Introduction to Computer
How use range other ways, like other than price?
asmazahid asmaA
This module has already been discussed in detail. Please first watch or re-watch video lectures, read handouts and PowerPoint slides. We strongly recommend you to read this topic from recommended book i.e. “Computer Science: An Overview”, Global Edition by Glenn Brookshear, and Dennis Brylow. The course topics can be easily found in the book. In case of any further difficulty in understanding this concept, please do not hesitate to ask / discus again. But please give it a try by yourself first. We are here to help and guide you.
CS101- Introduction to Computer
Explain please Boolean operators …???
asmazahid asmaA
Explain please Boolean operators …???
CS101- Introduction to Computer
Explain please Boolean operators …???
asmazahid asmaA
Explain please Boolean operators …???
CS101- Introduction to Computer
Introduction to Computing (CS101) Assignment # 01 Spring 2022
Ayesha ZahidA
Introduction to Computing (CS101) Assignment # 01 Spring 2022 Total marks = 20 Deadline Date December 5, 2022 Please carefully read the following instructions before attempting the assignment. RULES FOR MARKING It should be clear that your assignment would not get any credit if:  The assignment is submitted after the due date.  The submitted assignment does not open or the file is corrupt.  Strict action will be taken if the submitted solution is copied from any other student or the internet. You should consult the recommended books to clarify your concepts as handouts are not sufficient. You are supposed to submit your assignment in Doc or Docx format. Any other formats like scan images, PDF, ZIP, RAR, PPT, BMP, etc. will not be accepted. Objectives:  To learn about the ASCII encoding system.  To learn about the memory units.  To understand the basic concept of Boolean Logical Operations. NOTE This assignment covers course contents from lesson no. 1 to 38 (first three weeks). No assignment will be accepted after the due date via email in any case (whether it is the case of load shedding or internet malfunctioning etc.). Hence refrain from uploading assignments in the last hour of the deadline. It is recommended to upload the solution file at least two days before its closing date. If you people find any mistake or confusion in the assignment (Question statement), please consult with your instructor before the deadline. After the deadline, no queries will be entertained in this regard. For any query, feel free to email me at: CS101@vu.edu.pk Question No. 01 Marks (6) Divide the following string of binary numbers into 8-bit binary numbers and then convert each 8- bit binary number into equivalent text by using the ASCII code. 0101010101101110011010010111010001111001 Question No. 02 Marks (6) (a) Write the name of the smallest unit of memory. (b) Fill in the blanks by performing memory unit conversions. 5 Bytes = _______bits 10 Kilo Bytes (KB) = _______Bytes 15 Mega Bytes (MB) = _______KB 20 Giga Bytes (GB) = _______MB 25 Tera Bytes (TB) = _______GB Question No. 03 Marks (8) The following circuit diagram contains 9 gates and 8 inputs (A, B, C, D, E, F, G, and H). You need to carefully observe the diagram and determine the inputs to produce 1 (One) at the output. A ? B ? C ? D ? E ? F ? G ? H ? Best of Luck Fall 2022_CS101_1.pdf
CS101- Introduction to Computer
CS101 Lecture 1 Discussion
zaasmiZ
Topic-001. Introduction to Computer Science Discussion
CS101- Introduction to Computer
CS101 Mid Term Solved Papers by Moaaz and current paper
zareenZ
Current Mid Term Paper Solution and Discussion
CS101- Introduction to Computer
CS101 GDB Solution
Heer NaqviH
GDB-CS101 The interface is an important part of any machine that enables humans to interact with the system easily. With the advancement in technology, the way of operating machines is changing. We are now able to operate various machines through voice commands, eye movement and body gestures, etc. a good application of this advancement can be found in “Vehicle Driving” where plenty of research is carried out to develop vehicles that can be operated without much human interaction. Two of the most common approaches for developing such vehicles are given below: Approach 1: To develop such vehicles which can be operated by using an interface (like a sensor-mounted cap) that takes instructions directly from the human brain. Approach 2: To develop autonomous that can operate themselves by sensing the surrounding environment and moving without any human interaction. In your opinion, which of these approaches is more suitable for real-time implementation of Vehicle driving. Justify your choice with solid reasoning. Solution: As per my view or opinion, use of approach 1 is better. A vehicle is developed and operated by a mind and which is far better than full automated. This technology is the result of research into using brain decoding technology to predict a driver’s actions and detect discomfort. It enhances driver performance, enabling them to reach their full driving potential, while maintain control. Machines are also invention of human mind. No matter how innovation they made in reasoning, automated vehicle cannot reason as human mind can. It will first analyze situation then plan and at the end they form action. In real time emergency situation, anything can happen before its action. Human mind is extremely fast and can directly instruct vehicle to respond in emergency situation.
CS101- Introduction to Computer
CS101 Assignment 3 Solution and Discussion
kashif malikK
You are required to make a bill calculator application for a fast food restaurant. The restaurant offers some foods, that can be ordered by customers. Customer can order any number of items. You should design a program to calculate bill accordingly. Program should add 19% GST to the stated order by your customer. If the customer’s bill is greater than 1000 rupees, the restaurant will give 5% discount on complete calculated bill. You program must show the complete order details along with GST calculations, Discount (if applicable) and final amount. To design/code, please follow the stated steps: Your program must show menu items on the program startup: a) Pizza (Rs 999) b) Burger (Rs 250) c) Sandwich (Rs 150) d) Paratha Roll (200) Program must ask quantity for each item and calculate its total price. Program will add 19% GST to the bill and Calculate total Bill. Program will offer/give 5% discount if total bill is greater than 1000 Rs. Show the payment along with all calculation (price, GST, discount) in proper format.
CS101- Introduction to Computer
CS101 Quiz 1 Solution and Discussion
cyberianC
Quiz #01 Jun 09, 2021 12:00 AM Jun 10, 2021 11:59 PM Note: You must disable the Popup Blocker in your internet browser before clicking on “Take Quiz” To disable the Popup Blocker, click on the following Popup Blocker Settings for your Internet Browser Popup Blocker Settings for Google Chrome Popup Blocker Settings for Internet Explorer Popup Blocker Settings for Mozilla Firefox Popup Blocker Settings for Safari Popup Blocker Settings for Chromium Popup Blocker Settings for Edge Popup Blocker Settings for Opera Popup Blocker Settings for Torch Popup Blocker Settings for UCBrowser Popup Blocker Settings for Vivaldi
CS101- Introduction to Computer
Searching tricks
zaasmiZ
Lesson 4: Topic-004. Searching tricks
CS101- Introduction to Computer
CS101 Topic-003. Search engines Discussion
zaasmiZ
Ask Cyberian’s Topic-003. Search engines Discussion and Solution
CS101- Introduction to Computer
CS101 GDB 1 Solution and Discussion
rabia rabiR
Re: CS101 GDB 1 Solution and Discussion Total Marks 5 Starting Date Monday, February 15, 2021 Closing Date Tuesday, February 16, 2021 Status Open Question Title Graded Discussion Board Question Description A development team is developing a special purpose application for some organization. The data is very large but relatively static. Data loss is an acceptable risk. Multiple users are accessing the application at the same time. File system and database system are two approaches which can be used to store data. Being a database expert, you are approached by the Team manager to help them in deciding which of the above mentioned data storage system will be more suitable for current scenario. Suggest the storage system considering the above mentioned scenario with solid reasoning.
CS101- Introduction to Computer
CS101 Assignment 1 Solution and Discussion Fall2020
zaasmiZ
Re: CS101 Assignment 1 Solution and Discussion Introduction to Computing (CS101) Assignment # 01 Fall 2020 Total marks = 20 30 November 2020 Please carefully read the following instructions before attempting assignment. RULES FOR MARKING It should be clear that your assignment would not get any credit if: The assignment is submitted after the due date. The submitted assignment does not open or file is corrupt. Strict action will be taken if submitted solution is copied from any other student or from the internet. You should consult the recommended books to clarify your concepts as handouts are not sufficient. You are supposed to submit your assignment in .doc or docx format. Any other formats like scan images, PDF, zip, rar, ppt and bmp etc will not be accepted. Objectives: To understand the practical implementation of Number System. To understand the basic concept of Boolean Logical Operations and how to use it to solve a problem. NOTE No assignment will be accepted after the due date via email in any case (whether it is the case of load shedding or internet malfunctioning etc.). Hence refrain from uploading assignment in the last hour of deadline. It is recommended to upload solution file at least two days before its closing date. If you find any mistake or confusion in assignment (Question statement), please consult with your instructor before the deadline. After the deadline no queries will be entertained in this regard. For any query, feel free to email at: cs101@vu.edu.pk Questions No 01 Marks (10) Convert the following decimal numbers into equivalent binary numbers and then convert the binary answer back into equivalent decimal. Show all the steps of conversions. 4789 -8735 Questions No 02 Marks (10) Solve the given Boolean Expression by using truth table. (A⊕D).(A+B).((B ̅+C ̅ )⊕(B+C+D)) [image: cRrh34D.png]
CS101- Introduction to Computer
CS101 Assignment 1 Solution and Discussion Fall 2020
zareenZ
Re: CS101 Assignment 1 Solution and Discussion Introduction to Computing (CS101) Assignment # 01 Fall 2020 Total marks = 20 30 November 2020 Please carefully read the following instructions before attempting assignment. RULES FOR MARKING It should be clear that your assignment would not get any credit if: The assignment is submitted after the due date. The submitted assignment does not open or file is corrupt. Strict action will be taken if submitted solution is copied from any other student or from the internet. You should consult the recommended books to clarify your concepts as handouts are not sufficient. You are supposed to submit your assignment in .doc or docx format. Any other formats like scan images, PDF, zip, rar, ppt and bmp etc will not be accepted. Objectives: · To understand the practical implementation of Number System. · To understand the basic concept of Boolean Logical Operations and how to use it to solve a problem. NOTE No assignment will be accepted after the due date via email in any case (whether it is the case of load shedding or internet malfunctioning etc.). Hence refrain from uploading assignment in the last hour of deadline. It is recommended to upload solution file at least two days before its closing date. If you find any mistake or confusion in assignment (Question statement), please consult with your instructor before the deadline. After the deadline no queries will be entertained in this regard. For any query, feel free to email at: cs101@vu.edu.pk Questions No 01 Marks (10) Convert the following decimal numbers into equivalent binary numbers and then convert the binary answer back into equivalent decimal. Show all the steps of conversions. 4789 -8735 Questions No 02 Marks (10) Solve the given Boolean Expression by using truth table. A B C D
CS101- Introduction to Computer
CS101 Assignment 2 Solution and Discussion Spring2020
Aamir KhalidA
Re: CS101 Assignment 2 Solution and Discussion Fall-2019 Introduction to Computing (CS101) Assignment # 02 Spring 2020 Total marks = 20 Deadline Date 16th June, 2020 Please carefully read the following instructions before attempting assignment. RULES FOR MARKING It should be clear that your assignment would not get any credit if: • The assignment is submitted after the due date. • The submitted assignment does not open or file is corrupt. • Strict action will be taken if submitted solution is copied from any other student or from the internet. You should consult the recommended books to clarify your concepts as handouts are not sufficient. You are supposed to submit your assignment in .doc or docx format. Any other formats like scan images, PDF, zip, rar, ppt and bmp etc will not be accepted. Objective: Objective of this assignment is to increase the learning capabilities of the students about • To understand the conversion of numbers in to binary by using arithmetic operations. • To understand the basic concept of logical operations and how to use it to solve a problem. NOTE No assignment will be accepted after the due date via email in any case (whether it is the case of load shedding or internet malfunctioning etc.). Hence refrain from uploading assignment in the last hour of deadline. It is recommended to upload solution file at least two days before its closing date. If you find any mistake or confusion in assignment (Question statement), please consult with your instructor before the deadline. After the deadline, no queries will be entertained in this regard. For any query, feel free to email at: cs101@vu.edu.pk Question # 01 10 marks In CPU all the arithmetic operations are performed in binary numbers (0 and 1). Suppose you have a small CPU which is designed to perform all arithmetic operations using addition only. You will explain how the following operations will be solved out by the CPU. i) Multiplication of 6 and 2 ii) Addition of 7 and 3 iii) Subtraction of 5 and 4 Question # 02 10 marks You have an image that can be represented in 8 bits. The image is given below: (00110011)2 You are required to send this image to someone but not in original form. So, nobody can extract the features from the image. So, we will perform following two operations on the image. Masking You will apply an 8-bit (10101011)2 mask using AND logic operation. Inversion You will invert the masked image using XOR logic operation.
CS101- Introduction to Computer
CS101 Assignment 1 Solution and Discussion
Saba AsifS
Re: CS101 Assignment 1 Solution and Discussion Fall-2019 Question 1: You are required to perform the following stated operation in binary number system (320)10+(-122)10 Please first convert the stated Decimal Numbers into Binary Numbers. Perform Arithmetic operation on Binary numbers. Convert the calculated answer back into Decimal number. Question 2: For the following Boolean Expression, you are required to fill the stated table below: [image: pdGxB3C.png] Please share you 1st assignment for solution and
CS101- Introduction to Computer

CS101 Lecture 1 Discussion

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  • Doll DollD Doll Doll

    Apny kha kay https me s secure networking kay liay hy kay konsa data ja rha konsa a rha… Then hacking kesy ho jati

    How the hacking is possible if https is apply?

    zaasmiZ Offline
    zaasmiZ Offline
    zaasmi
    Cyberian's Gold
    wrote on last edited by
    #5

    @Doll-Doll said in CS101 Lecture 1 Discussion:

    Apny kha kay https me s secure networking kay liay hy kay konsa data ja rha konsa a rha… Then hacking kesy ho jati

    How the hacking is possible if https is apply?

    Most hacks happen through insecure software. HTTPS is about preventing web traffic from being read. It does only little help to prevent websites from getting hacked

    Discussion is right way to get Solution of the every assignment, Quiz and GDB.
    We are always here to discuss and Guideline, Please Don't visit Cyberian only for Solution.
    Cyberian Team always happy to facilitate to provide the idea solution. Please don't hesitate to contact us!
    [NOTE: Don't copy or replicating idea solutions.]
    VU Handouts
    Quiz Copy Solution
    Mid and Final Past Papers
    Live Chat

    1 Reply Last reply
    0
    • Asma NazirA Offline
      Asma NazirA Offline
      Asma Nazir
      wrote on last edited by
      #6

      Sir since i am new so i don’t know much about LMS. I want to ask does handouts mean the slides? Or something else?

      zaasmiZ 1 Reply Last reply
      0
      • Asma NazirA Asma Nazir

        Sir since i am new so i don’t know much about LMS. I want to ask does handouts mean the slides? Or something else?

        zaasmiZ Offline
        zaasmiZ Offline
        zaasmi
        Cyberian's Gold
        wrote on last edited by zaasmi
        #7

        @Asma-Nazir said in CS101 Lecture 1 Discussion:

        Sir since i am new so i don’t know much about LMS. I want to ask does handouts mean the slides? Or something else?

        Handouts are available on LMS under the Downloads section of CS101. The handouts file is named “CS101 Introduction to Computing - Handouts.pdf”. Here is the link to download CS101 handouts.

        Discussion is right way to get Solution of the every assignment, Quiz and GDB.
        We are always here to discuss and Guideline, Please Don't visit Cyberian only for Solution.
        Cyberian Team always happy to facilitate to provide the idea solution. Please don't hesitate to contact us!
        [NOTE: Don't copy or replicating idea solutions.]
        VU Handouts
        Quiz Copy Solution
        Mid and Final Past Papers
        Live Chat

        1 Reply Last reply
        0
        • M RockyM Offline
          M RockyM Offline
          M Rocky
          wrote on last edited by
          #8

          sir what is the difference between Information Technology and Computer Science???

          zaasmiZ 1 Reply Last reply
          0
          • M RockyM M Rocky

            sir what is the difference between Information Technology and Computer Science???

            zaasmiZ Offline
            zaasmiZ Offline
            zaasmi
            Cyberian's Gold
            wrote on last edited by
            #9

            @M-Rocky said in CS101 Lecture 1 Discussion:

            sir what is the difference between Information Technology and Computer Science???

            Information Technology and computer science degree can both prepare you for jobs in the tech field, they often appeal to different types of people based on the slightly varied skill sets. Computer science involves more independent work creating computer programs and applications, using algorithms and writing code. On the other hand, IT professionals focus more on using technology to support business goals while frequently interacting with others to help solve tech issues either over the phone, in person or via email.

            Discussion is right way to get Solution of the every assignment, Quiz and GDB.
            We are always here to discuss and Guideline, Please Don't visit Cyberian only for Solution.
            Cyberian Team always happy to facilitate to provide the idea solution. Please don't hesitate to contact us!
            [NOTE: Don't copy or replicating idea solutions.]
            VU Handouts
            Quiz Copy Solution
            Mid and Final Past Papers
            Live Chat

            1 Reply Last reply
            0
            • K Offline
              K Offline
              Kinza
              wrote on last edited by
              #10

              Sir

              byte ans character formula to remember

              e.g space=32

              zaasmiZ 1 Reply Last reply
              0
              • K Kinza

                Sir

                byte ans character formula to remember

                e.g space=32

                zaasmiZ Offline
                zaasmiZ Offline
                zaasmi
                Cyberian's Gold
                wrote on last edited by
                #11

                @Kinza said in CS101 Lecture 1 Discussion:

                Sir

                byte ans character formula to remember

                e.g space=32

                Dear Student,
                Yes, ASCII code of character space is 32. You can see the 256 characters ASCII table for all values.

                221ad7de-c8c4-4b1c-92f4-f216a1452b3f-image.png

                b08b9cdd-9ea3-40e7-bfc7-2d48bf4320d7-image.png

                How to use the ASCII code:
                Without knowing it you use it all the time, every time you use a computer system, but if all you need is to get some of the characters not included in your keyboard should do the following, for example:

                How typing: Spanish letter enye, uppercase N with tilde, EÑE, enie ?
                WINDOWS: on computers with Windows operating system like Windows 8, Win 7, Vista, Windows XP, etc…

                To get the letter, character, sign or symbol “Ñ” : ( Spanish letter enye, uppercase N with tilde, EÑE, enie ) on computers with Windows operating system:

                1. Press the “Alt” key on your keyboard, and do not let go.
                2. While keep press “Alt”, on your keyboard type the number “165”, which is the number of the letter or symbol “Ñ” in ASCII table.
                3. Then stop pressing the “Alt” key, and …you got it! (137)

                Full list of ASCII characters, letters, symbols and signs with descriptions:
                ASCII control characters non printable :ASCII code 00 = NULL ( Null character )

                ASCII code 01 = SOH ( Start of Header )
                ASCII code 02 = STX ( Start of Text )
                ASCII code 03 = ETX ( End of Text, hearts card suit )
                ASCII code 04 = EOT ( End of Transmission, diamonds card suit )
                ASCII code 05 = ENQ ( Enquiry, clubs card suit )
                ASCII code 06 = ACK ( Acknowledgement, spade card suit )
                ASCII code 07 = BEL ( Bell )
                ASCII code 08 = BS ( Backspace )
                ASCII code 09 = HT ( Horizontal Tab )
                ASCII code 10 = LF ( Line feed )
                ASCII code 11 = VT ( Vertical Tab, male symbol, symbol for Mars )
                ASCII code 12 = FF ( Form feed, female symbol, symbol for Venus )
                ASCII code 13 = CR ( Carriage return )
                ASCII code 14 = SO ( Shift Out )
                ASCII code 15 = SI ( Shift In )
                ASCII code 16 = DLE ( Data link escape )
                ASCII code 17 = DC1 ( Device control 1 )
                ASCII code 18 = DC2 ( Device control 2 )
                ASCII code 19 = DC3 ( Device control 3 )
                ASCII code 20 = DC4 ( Device control 4 )
                ASCII code 21 = NAK ( NAK Negative-acknowledge )
                ASCII code 22 = SYN ( Synchronous idle )
                ASCII code 23 = ETB ( End of trans. block )
                ASCII code 24 = CAN ( Cancel )
                ASCII code 25 = EM ( End of medium )
                ASCII code 26 = SUB ( Substitute )
                ASCII code 27 = ESC ( Escape )
                ASCII code 28 = FS ( File separator )
                ASCII code 29 = GS ( Group separator )
                ASCII code 30 = RS ( Record separator )
                ASCII code 31 = US ( Unit separator )
                ASCII code 127 = DEL ( Delete )
                Printable ASCII characters :
                ( alphanumeric, symbols and signs )ASCII code 32 = space ( Space )
                ASCII code 33 = ! ( Exclamation mark )
                ASCII code 34 = " ( Double quotes ; Quotation mark ; speech marks )
                ASCII code 35 = # ( Number sign )
                ASCII code 36 = $ ( Dollar sign )
                ASCII code 37 = % ( Percent sign )
                ASCII code 38 = & ( Ampersand )
                ASCII code 39 = ’ ( Single quote or Apostrophe )
                ASCII code 40 = ( ( round brackets or parentheses, opening round bracket )
                ASCII code 41 = ) ( parentheses or round brackets, closing parentheses )
                ASCII code 42 = * ( Asterisk )
                ASCII code 43 = + ( Plus sign )
                ASCII code 44 = , ( Comma )
                ASCII code 45 = - ( Hyphen , minus sign )
                ASCII code 46 = . ( Dot, full stop )
                ASCII code 47 = / ( Slash , forward slash , fraction bar , division slash )
                ASCII code 48 = 0 ( number zero )
                ASCII code 49 = 1 ( number one )
                ASCII code 50 = 2 ( number two )
                ASCII code 51 = 3 ( number three )
                ASCII code 52 = 4 ( number four )
                ASCII code 53 = 5 ( number five )
                ASCII code 54 = 6 ( number six )
                ASCII code 55 = 7 ( number seven )
                ASCII code 56 = 8 ( number eight )
                ASCII code 57 = 9 ( number nine )
                ASCII code 58 = : ( Colon )
                ASCII code 59 = ; ( Semicolon )
                ASCII code 60 = < ( Less-than sign )
                ASCII code 61 = = ( Equals sign )
                ASCII code 62 = > ( Greater-than sign ; Inequality )
                ASCII code 63 = ? ( Question mark )
                ASCII code 64 = @ ( At sign )
                ASCII code 65 = A ( Capital letter A )
                ASCII code 66 = B ( Capital letter B )
                ASCII code 67 = C ( Capital letter C )
                ASCII code 68 = D ( Capital letter D )
                ASCII code 69 = E ( Capital letter E )
                ASCII code 70 = F ( Capital letter F )
                ASCII code 71 = G ( Capital letter G )
                ASCII code 72 = H ( Capital letter H )
                ASCII code 73 = I ( Capital letter I )
                ASCII code 74 = J ( Capital letter J )
                ASCII code 75 = K ( Capital letter K )
                ASCII code 76 = L ( Capital letter L )
                ASCII code 77 = M ( Capital letter M )
                ASCII code 78 = N ( Capital letter N )
                ASCII code 79 = O ( Capital letter O )
                ASCII code 80 = P ( Capital letter P )
                ASCII code 81 = Q ( Capital letter Q )
                ASCII code 82 = R ( Capital letter R )
                ASCII code 83 = S ( Capital letter S )
                ASCII code 84 = T ( Capital letter T )
                ASCII code 85 = U ( Capital letter U )
                ASCII code 86 = V ( Capital letter V )
                ASCII code 87 = W ( Capital letter W )
                ASCII code 88 = X ( Capital letter X )
                ASCII code 89 = Y ( Capital letter Y )
                ASCII code 90 = Z ( Capital letter Z )
                ASCII code 91 = [ ( square brackets or box brackets, opening bracket )
                ASCII code 92 = \ ( Backslash , reverse slash )
                ASCII code 93 = ] ( box brackets or square brackets, closing bracket )
                ASCII code 94 = ^ ( Circumflex accent or Caret )
                ASCII code 95 = _ ( underscore , understrike , underbar or low line )
                ASCII code 96 = ` ( Grave accent )
                ASCII code 97 = a ( Lowercase letter a , minuscule a )
                ASCII code 98 = b ( Lowercase letter b , minuscule b )
                ASCII code 99 = c ( Lowercase letter c , minuscule c )
                ASCII code 100 = d ( Lowercase letter d , minuscule d )
                ASCII code 101 = e ( Lowercase letter e , minuscule e )
                ASCII code 102 = f ( Lowercase letter f , minuscule f )
                ASCII code 103 = g ( Lowercase letter g , minuscule g )
                ASCII code 104 = h ( Lowercase letter h , minuscule h )
                ASCII code 105 = i ( Lowercase letter i , minuscule i )
                ASCII code 106 = j ( Lowercase letter j , minuscule j )
                ASCII code 107 = k ( Lowercase letter k , minuscule k )
                ASCII code 108 = l ( Lowercase letter l , minuscule l )
                ASCII code 109 = m ( Lowercase letter m , minuscule m )
                ASCII code 110 = n ( Lowercase letter n , minuscule n )
                ASCII code 111 = o ( Lowercase letter o , minuscule o )
                ASCII code 112 = p ( Lowercase letter p , minuscule p )
                ASCII code 113 = q ( Lowercase letter q , minuscule q )
                ASCII code 114 = r ( Lowercase letter r , minuscule r )
                ASCII code 115 = s ( Lowercase letter s , minuscule s )
                ASCII code 116 = t ( Lowercase letter t , minuscule t )
                ASCII code 117 = u ( Lowercase letter u , minuscule u )
                ASCII code 118 = v ( Lowercase letter v , minuscule v )
                ASCII code 119 = w ( Lowercase letter w , minuscule w )
                ASCII code 120 = x ( Lowercase letter x , minuscule x )
                ASCII code 121 = y ( Lowercase letter y , minuscule y )
                ASCII code 122 = z ( Lowercase letter z , minuscule z )
                ASCII code 123 = { ( braces or curly brackets, opening braces )
                ASCII code 124 = | ( vertical-bar, vbar, vertical line or vertical slash )
                ASCII code 125 = } ( curly brackets or braces, closing curly brackets )
                ASCII code 126 = ~ ( Tilde ; swung dash )
                ASCII Extended Characters :ASCII code 128 = Ç ( Majuscule C-cedilla )
                ASCII code 129 = ü ( letter u with umlaut or diaeresis , u-umlaut )
                ASCII code 130 = é ( letter e with acute accent or e-acute )
                ASCII code 131 = â ( letter a with circumflex accent or a-circumflex )
                ASCII code 132 = ä ( letter a with umlaut or diaeresis , a-umlaut )
                ASCII code 133 = à ( letter a with grave accent )
                ASCII code 134 = å ( letter a with a ring )
                ASCII code 135 = ç ( Minuscule c-cedilla )
                ASCII code 136 = ê ( letter e with circumflex accent or e-circumflex )
                ASCII code 137 = ë ( letter e with umlaut or diaeresis ; e-umlauts )
                ASCII code 138 = è ( letter e with grave accent )
                ASCII code 139 = ï ( letter i with umlaut or diaeresis ; i-umlaut )
                ASCII code 140 = î ( letter i with circumflex accent or i-circumflex )
                ASCII code 141 = ì ( letter i with grave accent )
                ASCII code 142 = Ä ( letter A with umlaut or diaeresis ; A-umlaut )
                ASCII code 143 = Å ( Capital letter A with a ring )
                ASCII code 144 = É ( Capital letter E with acute accent or E-acute )
                ASCII code 145 = æ ( Latin diphthong ae in lowercase )
                ASCII code 146 = Æ ( Latin diphthong AE in uppercase )
                ASCII code 147 = ô ( letter o with circumflex accent or o-circumflex )
                ASCII code 148 = ö ( letter o with umlaut or diaeresis ; o-umlaut )
                ASCII code 149 = ò ( letter o with grave accent )
                ASCII code 150 = û ( letter u with circumflex accent or u-circumflex )
                ASCII code 151 = ù ( letter u with grave accent )
                ASCII code 152 = ÿ ( Lowercase letter y with diaeresis )
                ASCII code 153 = Ö ( Letter O with umlaut or diaeresis ; O-umlaut )
                ASCII code 154 = Ü ( Letter U with umlaut or diaeresis ; U-umlaut )
                ASCII code 155 = ø ( Lowercase slashed zero or empty set )
                ASCII code 156 = £ ( Pound sign ; symbol for the pound sterling )
                ASCII code 157 = Ø ( Uppercase slashed zero or empty set )
                ASCII code 158 = × ( Multiplication sign )
                ASCII code 159 = ƒ ( Function sign ; f with hook sign ; florin sign )
                ASCII code 160 = á ( Lowercase letter a with acute accent or a-acute )
                ASCII code 161 = í ( Lowercase letter i with acute accent or i-acute )
                ASCII code 162 = ó ( Lowercase letter o with acute accent or o-acute )
                ASCII code 163 = ú ( Lowercase letter u with acute accent or u-acute )
                ASCII code 164 = ñ ( eñe, enie, spanish letter enye, lowercase n with tilde )
                ASCII code 165 = Ñ ( Spanish letter enye, uppercase N with tilde, EÑE, enie )
                ASCII code 166 = ª ( feminine ordinal indicator )
                ASCII code 167 = º ( masculine ordinal indicator )
                ASCII code 168 = ¿ ( Inverted question marks )
                ASCII code 169 = ® ( Registered trademark symbol )
                ASCII code 170 = ¬ ( Logical negation symbol )
                ASCII code 171 = ½ ( One half )
                ASCII code 172 = ¼ ( Quarter, one fourth )
                ASCII code 173 = ¡ ( Inverted exclamation marks )
                ASCII code 174 = « ( Angle quotes, guillemets, right-pointing quotation mark )
                ASCII code 175 = » ( Guillemets, angle quotes, left-pointing quotation marks )
                ASCII code 176 = ░ ( Graphic character, low density dotted )
                ASCII code 177 = ▒ ( Graphic character, medium density dotted )
                ASCII code 178 = ▓ ( Graphic character, high density dotted )
                ASCII code 179 = │ ( Box drawing character single vertical line )
                ASCII code 180 = ┤ ( Box drawing character single vertical and left line )
                ASCII code 181 = Á ( Capital letter A with acute accent or A-acute )
                ASCII code 182 = Â ( Letter A with circumflex accent or A-circumflex )
                ASCII code 183 = À ( Letter A with grave accent )
                ASCII code 184 = © ( Copyright symbol )
                ASCII code 185 = ╣ ( Box drawing character double line vertical and left )
                ASCII code 186 = ║ ( Box drawing character double vertical line )
                ASCII code 187 = ╗ ( Box drawing character double line upper right corner )
                ASCII code 188 = ╝ ( Box drawing character double line lower right corner )
                ASCII code 189 = ¢ ( Cent symbol )
                ASCII code 190 = ¥ ( YEN and YUAN sign )
                ASCII code 191 = ┐ ( Box drawing character single line upper right corner )
                ASCII code 192 = └ ( Box drawing character single line lower left corner )
                ASCII code 193 = ┴ ( Box drawing character single line horizontal and up )
                ASCII code 194 = ┬ ( Box drawing character single line horizontal down )
                ASCII code 195 = ├ ( Box drawing character single line vertical and right )
                ASCII code 196 = ─ ( Box drawing character single horizontal line )
                ASCII code 197 = ┼ ( Box drawing character single line horizontal vertical )
                ASCII code 198 = ã ( Lowercase letter a with tilde or a-tilde )
                ASCII code 199 = Ã ( Capital letter A with tilde or A-tilde )
                ASCII code 200 = ╚ ( Box drawing character double line lower left corner )
                ASCII code 201 = ╔ ( Box drawing character double line upper left corner )
                ASCII code 202 = ╩ ( Box drawing character double line horizontal and up )
                ASCII code 203 = ╦ ( Box drawing character double line horizontal down )
                ASCII code 204 = ╠ ( Box drawing character double line vertical and right )
                ASCII code 205 = ═ ( Box drawing character double horizontal line )
                ASCII code 206 = ╬ ( Box drawing character double line horizontal vertical )
                ASCII code 207 = ¤ ( Generic currency sign )
                ASCII code 208 = ð ( Lowercase letter eth )
                ASCII code 209 = Ð ( Capital letter Eth )
                ASCII code 210 = Ê ( Letter E with circumflex accent or E-circumflex )
                ASCII code 211 = Ë ( Letter E with umlaut or diaeresis, E-umlaut )
                ASCII code 212 = È ( Capital letter E with grave accent )
                ASCII code 213 = ı ( Lowercase dot less i )
                ASCII code 214 = Í ( Capital letter I with acute accent or I-acute )
                ASCII code 215 = Î ( Letter I with circumflex accent or I-circumflex )
                ASCII code 216 = Ï ( Letter I with umlaut or diaeresis ; I-umlaut )
                ASCII code 217 = ┘ ( Box drawing character single line lower right corner )
                ASCII code 218 = ┌ ( Box drawing character single line upper left corner )
                ASCII code 219 = █ ( Block, graphic character )
                ASCII code 220 = ▄ ( Bottom half block )
                ASCII code 221 = ¦ ( Vertical broken bar )
                ASCII code 222 = Ì ( Capital letter I with grave accent )
                ASCII code 223 = ▀ ( Top half block )
                ASCII code 224 = Ó ( Capital letter O with acute accent or O-acute )
                ASCII code 225 = ß ( Letter Eszett ; scharfes S or sharp S )
                ASCII code 226 = Ô ( Letter O with circumflex accent or O-circumflex )
                ASCII code 227 = Ò ( Capital letter O with grave accent )
                ASCII code 228 = õ ( Lowercase letter o with tilde or o-tilde )
                ASCII code 229 = Õ ( Capital letter O with tilde or O-tilde )
                ASCII code 230 = µ ( Lowercase letter Mu ; micro sign or micron )
                ASCII code 231 = þ ( Lowercase letter Thorn )
                ASCII code 232 = Þ ( Capital letter Thorn )
                ASCII code 233 = Ú ( Capital letter U with acute accent or U-acute )
                ASCII code 234 = Û ( Letter U with circumflex accent or U-circumflex )
                ASCII code 235 = Ù ( Capital letter U with grave accent )
                ASCII code 236 = ý ( Lowercase letter y with acute accent )
                ASCII code 237 = Ý ( Capital letter Y with acute accent )
                ASCII code 238 = ¯ ( Macron symbol )
                ASCII code 239 = ´ ( Acute accent )
                ASCII code 240 = ≡ ( Congruence relation symbol )
                ASCII code 241 = ± ( Plus-minus sign )
                ASCII code 242 = ‗ ( underline or underscore )
                ASCII code 243 = ¾ ( three quarters, three-fourths )
                ASCII code 244 = ¶ ( Paragraph sign or pilcrow ; end paragraph mark )
                ASCII code 245 = § ( Section sign )
                ASCII code 246 = ÷ ( The division sign ; Obelus )
                ASCII code 247 = ¸ ( cedilla )
                ASCII code 248 = ° ( Degree symbol )
                ASCII code 249 = ¨ ( Diaresis )
                ASCII code 250 = · ( Interpunct or space dot )
                ASCII code 251 = ¹ ( Superscript one, exponent 1, first power )
                ASCII code 252 = ³ ( Superscript three, exponent 3, cube, third power )
                ASCII code 253 = ² ( Superscript two, exponent 2, square, second power )
                ASCII code 254 = ■ ( black square )
                ASCII code 255 = nbsp ( Non-breaking space or no-break space )

                Discussion is right way to get Solution of the every assignment, Quiz and GDB.
                We are always here to discuss and Guideline, Please Don't visit Cyberian only for Solution.
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                • F Offline
                  F Offline
                  Faaizaa
                  wrote on last edited by
                  #12

                  AoA sir Hope you are Fine kindly sir tell me about what is freelancing ?

                  zaasmiZ 1 Reply Last reply
                  0
                  • F Faaizaa

                    AoA sir Hope you are Fine kindly sir tell me about what is freelancing ?

                    zaasmiZ Offline
                    zaasmiZ Offline
                    zaasmi
                    Cyberian's Gold
                    wrote on last edited by
                    #13

                    @Faaizaa said in CS101 Lecture 1 Discussion:

                    AoA sir Hope you are Fine kindly sir tell me about what is freelancing ?

                    Freelancing is a self-employed person who offers services, often working on several jobs for various clients at one time. Freelancers usually make money on a per-task basis, charging hourly or daily rates for their work. Freelance work is usually for a short-term.

                    Discussion is right way to get Solution of the every assignment, Quiz and GDB.
                    We are always here to discuss and Guideline, Please Don't visit Cyberian only for Solution.
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                    • S Offline
                      S Offline
                      saba khaliq
                      wrote on last edited by
                      #14

                      kindly explain briefly about ‘‘Abacus’’! I could’t understand it…

                      zaasmiZ 1 Reply Last reply
                      0
                      • S saba khaliq

                        kindly explain briefly about ‘‘Abacus’’! I could’t understand it…

                        zaasmiZ Offline
                        zaasmiZ Offline
                        zaasmi
                        Cyberian's Gold
                        wrote on last edited by
                        #15

                        @saba-khaliq said in CS101 Lecture 1 Discussion:

                        kindly explain briefly about ‘‘Abacus’’! I could’t understand it…

                        Abacus was a tool for calculation used in the ancient times. It is considered the basis for the first computer that was invented. For details about its history and how it worked, I would strongly recommend you to watch the topic videos about this concept and also visit the following link for detailed history.

                        Reff

                        Discussion is right way to get Solution of the every assignment, Quiz and GDB.
                        We are always here to discuss and Guideline, Please Don't visit Cyberian only for Solution.
                        Cyberian Team always happy to facilitate to provide the idea solution. Please don't hesitate to contact us!
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                        1 Reply Last reply
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                        • Wajahat AliW Offline
                          Wajahat AliW Offline
                          Wajahat Ali
                          wrote on last edited by
                          #16

                          Sir, what are the steps, in sequence, involved in processing the data into an output?

                          zaasmiZ 1 Reply Last reply
                          0
                          • Wajahat AliW Wajahat Ali

                            Sir, what are the steps, in sequence, involved in processing the data into an output?

                            zaasmiZ Offline
                            zaasmiZ Offline
                            zaasmi
                            Cyberian's Gold
                            wrote on last edited by
                            #17

                            @Wajahat-Ali said in CS101 Lecture 1 Discussion:

                            Sir, what are the steps, in sequence, involved in processing the data into an output?

                            Processing depends upon the input provided by the user and the expected outcome. For example, if we want to add 2 numbers than the sum operation will be performed by using following steps:
                            • Convert the decimal numbers into binary numbers
                            • Perform SUM operation
                            • Convert the binary numbers back to decimal numbers
                            • Then send desired outcome to any output device

                            Discussion is right way to get Solution of the every assignment, Quiz and GDB.
                            We are always here to discuss and Guideline, Please Don't visit Cyberian only for Solution.
                            Cyberian Team always happy to facilitate to provide the idea solution. Please don't hesitate to contact us!
                            [NOTE: Don't copy or replicating idea solutions.]
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                            1 Reply Last reply
                            0
                            • danish hafeezD Offline
                              danish hafeezD Offline
                              danish hafeez
                              wrote on last edited by
                              #18

                              Assalam o Alaikum, sir kindly explain freelancing & Iot.

                              zaasmiZ 1 Reply Last reply
                              0
                              • danish hafeezD danish hafeez

                                Assalam o Alaikum, sir kindly explain freelancing & Iot.

                                zaasmiZ Offline
                                zaasmiZ Offline
                                zaasmi
                                Cyberian's Gold
                                wrote on last edited by
                                #19

                                @danish-hafeez said in CS101 Lecture 1 Discussion:

                                Assalam o Alaikum, sir kindly explain freelancing & Iot.

                                Dear Student ws,
                                Freelancing means to work for yourself and do projects with different companies rather than being a company employee.

                                The Internet of things (IoT) is a system of interrelated computing devices, mechanical and digital machines provided with unique identifiers and the ability to transfer data over a network

                                Discussion is right way to get Solution of the every assignment, Quiz and GDB.
                                We are always here to discuss and Guideline, Please Don't visit Cyberian only for Solution.
                                Cyberian Team always happy to facilitate to provide the idea solution. Please don't hesitate to contact us!
                                [NOTE: Don't copy or replicating idea solutions.]
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                                • Ehsaan Ur RehmanE Offline
                                  Ehsaan Ur RehmanE Offline
                                  Ehsaan Ur Rehman
                                  wrote on last edited by
                                  #20

                                  Assalam O Alikum Sir i am facing error to watching videos and they cannot play, error giving below

                                  System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. Parameter name: startIndex at PlayVideo.GetVidID(String rawURL) in D:\LMS\CourseNavigation\PlayVideo.aspx.vb:line 510 at PlayVideo.LoadVideo(String strVideoId) in D:\LMS\CourseNavigation\PlayVideo.aspx.vb:line 114

                                  zaasmiZ 1 Reply Last reply
                                  0

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